
Sounds like there’s a few bugs and optimization problems on top of some of the older issues, internal branch on SteamDB might be a upcoming patch hopefully resolving well whatever is going on with the game which going by what I’ve been reading and also Fayaine’s reply it’s a bit of a mixed bag currently. Let me know if I can somehow help with fixing this. I’m guessing that because the texture is not in the list the “reload all injected textures” is not working.Īlso tried ticking the “D3D11 Deferred Mode” but that did not work either. “4822E7A”) will NOT be listed in the “Render Mod Tools” despite it being loaded.
Note that I did not change its size.Īt this point the edited texture WILL show up ingame as I can see the model on which it is projected. Save it to the inject folder without the “Compressed_” string in the filename and in the same format (DXT1).
Once in game find the texture until it starts blinking. All textures are the same size and in DXT1 format. dds settings to be identical, and i believe the texture resolution too, or the reload function will not work properly. To elaborate further on the reload function, once you know which texture is being injected, you can replace the file with the game still open, but you need the. Some posts also says it’s 2x2 and 4x4 instead so you’d get 3840x21x4320 if that was the case, I doubt it but the frame buffer resolution can be seen via SpecialK and bringing up the UI and hovering above the resolution it reports for a full readout.ĮDIT: In short you will probably hit a GPU limit if you increase this beyond 2x even on a higher end graphics card and scaling from 2560x1440 or 3840x2160 is going to really affect performance. Suppose even with D3D11 the developers would have to use it well to work out CPU limits and CPU threading gains so I would not be too surprised if it’s primarily single core driven.Īlso they implemented a 2x and 4x slider this is not MSAA this is SSAA.Ģx = 2.25x or 1.5x1.5 so a 50% render resolution increase.Ĥx well it’s 4x or 2x2 so a 100% increase. There were some issues with the Darksiders remasters though and Red Faction Guerrilla although that game was updated to where most of it got fixed.
Heard they implemented a higher difficulty level and other tweaks but nothing on fixes or what’s been done to the game and it’s engine. Hmm I would have expected the new version to use D3D11 but I don’t own it myself though I had hoped among the numerous improvements they did to the game this would have been one thing.